While in control decks like the ever-popular Ruby/Sapphire deck starting out strong with a character on the field isnt necessary to victory, decks that play fast often need to hit that first character in order to stay ahead of the game
There are two main kinds of cards youll see in Lands decks: cards that let you play extra lands each turn, and cards that reward you for playing lands
The commander cards that got previewed sometime had me concerned as that was our first look into the set
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Rarity : Rare Cost : 1WB Colour Identity : White, Black Usage : Offers unconditional removal for any permanent type
Granted the Gnats cost more, but this is Green we are talking about so, it was usually cast on turn two anyway