If it enters with counters, those counters are included

Act of Heroism Aim High Assquatch Basil, Cabaretti Loudmouth Beacon Hawk Bounding Krasis Bringer of the Red Dawn Chain Stasis Chakram Retriever Civic Gardener Companion of the Trials Dauntless Aven Disciple of the Ring Djeru's Resolve Elite Interceptor Fear of Missing Out Flash Conscription Flash Thompson, Spider-Fan Focused Funambulist Fyndhorn Brownie Gerrard's Command Gift of Growth Glamermite Granite Witness High Alert Hyrax Tower Scout Initiate's Companion Inspirit Instill Energy Jandor's Saddlebags Kiora, the Tide's Fury Legolas's Quick Reflexes Magewright's Stone Militia Rallier Mirran Spy Moment of Valor Niblis of the Breath Ornamental Courage Overtaker Prepare // Fight Prepare // Fight Provoke Puppet Strings Puppeteer Quirion Ranger Raggadragga, Goreguts Boss Rally the Righteous Ray of Command Refocus Retreat to Coralhelm Scryb Ranger Seeker of Skybreak Seize the Day Sewer-veillance Cam Soldevi Golem Sparring Mummy Spidery Grasp Spinal Embrace Staff of Domination Steady Aim Stonybrook Angler Teardrop Kami Teller of Tales Temporary Insanity Thassa's Ire The Moment Thousand-Year Elixir Threaten Tidal Bore Tolarian Kraken Twiddlestick Charger Vigean Graftmage

Playing this deck feels like commanding a dark army , strategic and cool
Unfortunately, Azurite Sea had some pretty disappointing Legendary cards (Hercules, Baby Demigod, and Hades, Strong Arm) and some amazing can't miss options (Maui, Half-Shark, Oswald, The Lucky Rabbit), and some with potential (Simba, Pride Protector, Tiana, Restaurant Owner and Yzma, Conniving Chemist)
The other sub-rule, that I don't really have an opinion of yet, is that a player that has the same letter in their first and last name gets to play up to eight copies of unrestricted cards and two of each restricted
This deck utilizes Persistent Petitioners as the card that can run multiple copies of itself, making for a powerful mill deck