Some treasures are already tapped as they enter to slow down certain effects
Here are the cards of which I kept up to four copies: Akroma, Angel of Wrath Bane of the Living Blade Sliver Brood Sliver Caller of the Claw Chromeshell Crab Clickslither Crypt Sliver Essence Sliver Gempalm Incinerator Hunter Sliver Graveborn Muse Magma Sliver Mistform Sliver Mistform Ultimus Phage the Untouchable Root Sliver Shifting Sliver Synapse Sliver Tribal Forcemage Ward Sliver Willbender White Knight Windborn Muse Wirewood Hivemaster Withered Wretch That may seem like a lot, but lets put it into context
Fight is primary in green and secondary in red
The deck grinds super well with a bunch of reanimation like Helping Hand and Sun Titan
Voracious Dragon ( F, R, C, LC ) - I don't really like to play goblins here, not even Dragonlord's Servant, so the best place for this would probably be in a changeling deck
These games also define how many life points each player has when the game begins, and specific formats may have their own starting life totals