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Those two cards are fairly expensive as they are already very good cards in their own right
Unlike other sources of ramp, like creatures or artifacts that tap for mana, lands are very difficult to remove from the battlefield, and unlike temporary ramp, like Dark Ritual, extra lands continue to provide an advantage turn after turn
For this deck, you want to ensure you have something to play on the first three turns, while also prioritizing evasive cards
The Decklist This is a rough draft and the list below doesn't quite match the list in paper I've been working on, but that will change when I put my next order for cards in at CoolStuffInc.com
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